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UnculturedMutt

14 Audio Reviews

4 w/ Responses

Suffers from the same issues as the first part.

Also, are you doing this as one take? Most VAs usually do multiple takes for each line and just pick which one is best.
Regardless, you should trim your speaking audio to remove any background noise if you aren't saying anything.
You should also change the volume of the music, for 2 reasons. For one, making the music quieter can prevent characters' lines from not being heard.
And secondly, decreasing and increasing the songs' volume until they're about the same volume prevents any jarring music changes, i.e. music 3:30 being louder than any other time in the audio(unless that was your intention)

Green... So green

I like the meta angle in this one, with the storyteller not being good at telling stories

I was hoping for some more conflict, like people thinking Dracula was being inaccurate to his "real design".
Dracula monologue at the end could use some reverb or echo to show that it is in his head rather than monologuing allowed.
House owner sounds too much like Dracula at times

nicolistheguy responds:

I didn't even think of that. I always felt I was forgetting something, man those would've been awesome to include.

Thank you.

Not really horror or Halloween-related, but it's a good story

Lots of atmosphere. Not too big on POV audio, but this is alright.

A bit lacking in sfx in some areas(i.e when Bowser grabs Mario), but good overall

Plasmarift responds:

Thank you! I suppose it certainly could use more sound effects though I can't really think of a sound to add to Bowser grabbing Mario (ruffling of a dress?).

Thanks for listening!

Was the last monster a reference to Ea-nāṣir?

Durinde responds:

You got it!

Why did you split the vocals and music to opposite speakers?
Also, you can fade music in and out. Not every music clip needs to be unedited.

Delivery is a bit slow

Art every month.
Games whenever.
Animations even less frequently.
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