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UnculturedMutt

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Recent Movie Reviews

50 Movie Reviews

Coming to you on the Nintendo Gamecube except it's not because it's LOST MEDIA

I was expecting a 1 minute short of Vinny playing Castlevania, but this was just a full skit

That looks nice, but you didn't show any of the mechanics, or even the movement

VoidDdraig responds:

Indeed Was going to make a gameplay video directly but programer is really bussy with another project so this was just manually animated (right now i'm working on showing it, so this video will be updated adding the scenes of the basic combos, wall climbing, etc)

Recent Game Reviews

25 Game Reviews

Simple game. The background helps you to understand how to better play the game. I don't know why this isn't playable on mobile when it inly uses two buttons

Very relatable. I like the reference to the infamous fatberg.
But I don't like the jumping mechanic. It's unsatisfying as it pulls you down as soon as you let go of the jump button

Chris responds:

Thanks. The jumping mechanic is something I’m going to tweak in the next one.

How did you make something this complex in PICO-8? I thought 3D outside of DOOM games was impossible?

freds72 responds:

You can get some "behind the scene" information here:
https://freds72.itch.io/demi-daggers/devlog/638738/journey-to-demi-daggers

And not my first 3d game on pico either!
https://freds72.itch.io/

Recent Audio Reviews

3 Audio Reviews

Sounds like Joel Vinesauce

Reminds me of Eddsworld, and montages in general.

I forgot to ask if I could use your music in my art. If you don't want me to, then I'll remove the music from it.

DigitalProdigy responds:

no problem at all! I am glad you like it!!

Recent Art Reviews

373 Art Reviews

The sprites look squished in the original, but somehow they look so good with the VHS filter.

Nakamanga responds:

That's because i did the original sprites based on the square pixel native resolution of the CPS2 games (384x224px)

This one is really good. You should draw like this more often.

Solid, I think you should learn the fundamentals in order to get better

But more importantly, draw what you see instead of what you think you see. Rather than using symbols to represent an object, observe real-life examples and attempt to draw a one-to-one replica(without tracing).

Do this and your art will improve.

SolidSnakeOnAPlane responds:

Thanks. I appreciate your constructive criticism and advice.

Looks like a dystopian city.

Can't wait for the inevitable video essay on your work.

xamaxs responds:

Those are quite big words!! Tnnxxx ^^ <3

Art every month.
Games whenever.
Animations even less frequently.
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