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UnculturedMutt
Art every month.
Games whenever.
Animations even less frequently.
Profile picture by dewdneym
dewdneym.newgrounds.com

Male

Great Britain

Joined on 10/31/16

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UnculturedMutt's News

Posted by UnculturedMutt - 3 weeks ago


It's the second time I'm doing a recap, but I unfortunately have less to show this year. I'm going to update this post in layers so that it doesn't refresh and remove all my progress. I'll update in the following hours.


ART COLLABS

Starting off the year, I joined the Newgrounds Office Depths collab. I was excited to join after seeing the Hex collab last year, but I was insecure about if people would like my submission. Regardless, I still posted it and people loved it. I think in the future, I need to remember the "two cakes" philosophy when it comes to collabs.


I also joined the Mewgrounds collab. I felt more confident in my art, but I had to make a few changes to the design before I felt right about it(the face used to be a blistering red before I recoloured it into a blue with purple boils)


After an infamous collab came out and was frontpaged, despite its poor quality. I was more wary about joining collabs made by inexperienced people or nobodies. You could call me Darkwing the way I was hating on minors.


I also made some art for the & collab. Given that one of the PICOCAD files are missing, I'd consider this my last work using this program. Additionally, I don't know if the collab is on pause or dead, but the & collab hasn't come out despite the many months in development.


But the year was rounded off well with the Homer collab. I was allowed up to 10 Homers, so I tried experimenting and produced two Homers in two completely different styles and programs.


200 FANS

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I hit another milestone this year. I didn't think it'd come so fast, especially after the first 6 years were so slow in terms of my development.


SHITTOK

It was the first original animation I've made, as well as working with a voice actor(@ImDennisMenace).

I kinda lied about the VA in Mollusk Moon. I got him, but Gavmcool was the main guy doing voice direction.

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Despite the "script", Dennis was really cooperative and efficient, as well as patient during the 7 and a half months I was on-and-off animating. I'd love to do more stuff with him in the future.

Even after the animation, I've been able to ask him questions about voice acting. I've grown an interest in voice actors, but you aren't hearing me voice act anytime soon.


BOSS CLUB

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...nothing's happened.

If you ask @Gavmcool (he has his own recap which goes into detail), he'd say that there were many projects, but most of them wouldn't go too far.


Just like last year, I had my own side-project as well. it was supposed to be a rhythm horror game, where you moved between a rhythmic breathing phase(think of the one heartbeat mini game in DOORS) and a button-mashing phase where you build up a meter.

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It'd give the vibes of Hide and Seek Tag but if it were a rhythm game. But most of Boss Club were either too busy or disinterested at the time, and this project was not something I could do on my own.


But Lemon was different...

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It was in progress for a few months, and Gavmcool was really locked in for it. I was content with it being a clicker game, but the scope creep came in and it became much more than a meme. Too bad it was shelved, but that's how scope creep works: You have so many ideas you want to add without considering how much you'd need to do for that to work.


DRAWING TABLET

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A few months back, I finally bought a drawing tablet. It's a beginner tablet, but it has a screen. I was able to knock the price down from £200 to less than £100 and get a slightly used one, but it's good as new.


Unfortunately, I've found it difficult transferring my knowledge of art into different programs, especially given the different UI compared to something like Flipaclip. I couldn't even use Krita when I started, which I was hoping to transition to. I'm hoping that in the future I become more comfortable using it, because it lies in storage most of the time, and it's still an expensive purchase.




CLOSING THOUGHTS

Not that much happened this year(in terms of projects, I mean), and I'm kind of disappointed by that. I even missed a few collabs which turned out great. I'm hoping that next year will be better.


THE FUTURE

That animation collab I mentioned last year is still in progress. It might come out in Q1 2025, but I'm not sure.


But there's another animation collab coming soon which I feel more optimistic about. It's on the same level as the Dreamcast collab or Smash collab, so I feel lucky getting into it. I'm already at the animation phase.


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Posted by UnculturedMutt - June 27th, 2024


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I CAN'T STOP WINNING!


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Posted by UnculturedMutt - December 31st, 2023


Honestly, I just made this to replace the last post, so let's just do a recap of my year as an artist.

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100 FANS


Starting it off with a bang, I celebrated a fan milestone of 100 fans. Despite having been on the website for 6 years at that point, I only really got popular during the last few, when I chose to join art and animation collabs.


I'll take an excerpt out of my artpiece description to describe how I was feeling back then:


Crazy how I got to 100 fans without quitting, especially since most of my fans only came in the last year or so. Thank you Shal for being fan #100

If this was on Twitter or Instagram, I'd probably quit after the first few years, due to no attention. I heard the algorithm can be that way.

However, the combination of collaborations, competitions and lack of algorithm made me resilient.


MOLLUSK MOON


I worked on this game. It was actually the second game I made as part of "Boss Club"- a small gamedev team started after releasing the game Kawaii-Chan the Girlboss. I think the game was based off an old shooting game build @Gavmcool made in Scratch, and I was just eager to work on any game at that point. Anyways, I did the designs for the Iocts(Io octopuses- I think I had a more scientific name for them) and Gav made minor changes(i.e. giving them clothes) before drawing the sprites.


I wanted to make a 3D model for the gun, but I don't remember if I ever told anyone before working on it.


Anyways, this was also my first time working with a voice actor(Brian Vaughn) which taught me that I should learn the difference between "for hire" and "for collaboration". I think the guy must've felt sorry for us because he didn't take any payment. Recently, I was searching him up online and I found that he was the narrator for the DND Reddit channel. Used to watch that for a bit a few years ago during my reddituber phase, so it was definitely a surprise


SPOOKY GOD FEAST


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What else can I say?


Except that this was based on those shitpost animations where a character does a cute dance(usually a PNG flipping right to left or changing to another PNG to the beat). I made it harder for myself by wanting them to shift between 4 poses and needing to move them in a straight line for half of the frames.


ART COLLABS


I'm more used to art collabs than any other medium, and the first one didn't even release publicly, so I'll just put all of them in one section.


This one was made for the Sonic Art Collab: an art collab primarily featured on a Discord server because they couldn't find the password to their collab Twitter. Using strictly warm colours for highlights on this piece gave it a nice, consistent colour palette.


I originally made this as as an example of what a Loss comic could look like without relying on the same poses as in the comic. I just refined it later on- rather than making a new one- because I was unmotivated to draw anything else in time


I decided to make two different cogs in two different programs(one in Pixel Studio, the other in PICOCAD) and send them both in because I could. The first cog was in the ZXSpectrum palette, but unfortunately it didn't look too good. The second was composed of multiple coloured shapes, since I didn't want to import any textures from phone to PC and back again.


FROGGER TOWER DEFENSE


Honestly, I'd consider this my greatest accomplishment of the year to be honest. It was really fun to work on it over the weekend for the GMTK Game Jam, and it felt like a relay attempting to work on the game for as much time as possible, whilst being in our own time zones(I had the advantage since it was the afternoon(GMT) when I got the prompt). We spent hours on different ideas around the prompt "Roles Reversed" before settling on a reverse-frogger game where you keep mutant frogs away from you with cars, logs, traps and a trusty gun. Unsurprisingly, there were multiple games based around "reverse-frogger".


The game unfortunately didn't qualify due to an error with the web build, but that didn't stop me from seeing Mark Brown play the game live, as well as its success on Newgrounds.


I don't want to repeat anything that's been said before, so any other details would probably be found in Gav's post

https://gavmcool.newgrounds.com/news/post/1399526


MADNESS: EXONERATION


We were planning to get a game out for Madness Day, but the lack of a prize in the games category was a real demotivator. I was antsy about getting it out, and Gav told me that I should just upload the art I made for it.


FROGGER TOWER DEFENSE: HALLOWEEN PATCH


While the rest of Boss Club were working on Monster Tavern(which I designed the logo for and nothing else), I decided to work on my own fan-update to Frogger Tower Defence. I based it on a combination of the Snowgrave Route and the Strangled Red pokepasta(but without the meta aspects of the player being separate from their character).


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I had to study the hell out of my own game in order to make the mockups look authentic, since I didn't want to just take screenshots(out of a mix of pride in being an artist and pride in not relegating it to posts, which would've been left unseen by most fans). I asked @Rileyverse to draw the shopkeeper afraid- since I wasn't too good at anatomy- in the style of of GetterRocka's drawing of the shopkeeper.


It was fun, and I want to do more like that in the future, but it didn't seem like anyone really cared about it when I posted it. I also missed out on making a game with APLove, and he makes cool games.


GRINCH'S ULTIMATUM REANIMATION COLLAB


My final project of 2023 was doing the first shot and bumper of the Grinch's Ultimatum Reanimation Collab. I based the shot off educational games and a scrapped animation I had about mobile games.


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(Originally made for the animation Live Action Jam, but no actors came)


As for the bumper, I made it for @GoofyNutNightmare in exchange for an anniversary gift


GENERAL THOUGHTS


Over the current year(and maybe previous years) I've struggled with motivation. There's a lot of ideas I want to get out of my head, but I want them to be perfect(or good enough) so I don't work on them unless I'm certain that the final product will be high quality. I'd say being descouted may have contributed to it, but I don't want to start complaining about stuff which shouldn't matter.


THE FUTURE


I'm currently working on an original animation right now, with voice acting rather than just reusing a meme clip. It's probably going to take a few months though, so you'll have to wait. I'm also working on a few other collabs on the side, one of which will come out in January


I'm still going to work with Boss Club on games, but I might want to work with other people on other games to be more independent and less overreliant on the same guys to make games with. Frogger Tower Defense is definitely going to get more stuff added to it, both in and out of the game.


I don't know what else will change, but I'm hoping it changes for the better




What a surprise! I left this post for so long it became New Years Day as of the time I'm posting it


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Posted by UnculturedMutt - October 24th, 2023


*Breaking the thing at the shop*

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Yo, bro! Why are you doing that?¬

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Boss Club ain't drop yet, bruh!¬

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Don't worry, "Frogger Tower Defense" updates  ̶O̶c̶t̶o̶b̶e̶r̶ ̶3̶1̶s̶t̶ DATE UNKNOWN. Listen!¬

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Posted by UnculturedMutt - October 10th, 2023



https://youtu.be/BuKft9LpL_0?si=ZJMxP5BEuideZWAx

https://www.newgrounds.com/bbs/topic/1528309

We're reanimating the entirety of the iconic Grinch's Ultimatum and we need your help. It doesn't matter how you animate, or how bad you think it looks. We need enough of you to start applying by the end of this week, but the deadline for submission is fortunately a few months from now(December 16th)


Link to submission rules:

https://docs.google.com/document/d/1c3QNB1m0nqIg6FytXN6N4wU_1VmW4hN0IFhe36xRcI0/edit?usp=sharing


Each animator needs to work on 1-2 shots. There's 22 shots in total and 16 shots currently available.


Link to available slots:

https://drive.google.com/drive/u/0/folders/1pQfa-s4xXvVKWpuJcm08OMJVnUhjXDMO


Link to apply:

https://forms.gle/i6CUKPBEUmt5NniB9


For any further questions, ask @GoofyNutNightmare


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3

Posted by UnculturedMutt - July 19th, 2023


https://www.youtube.com/live/0Cr-wT6hknc?feature=share&t=7334

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Honestly doubted I'd see him play it, especially since it got disqualified. But he did, and on the first stream, no less.


He didn't use the gun, but he at least played 2 levels.


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Posted by UnculturedMutt - July 11th, 2023


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Well, I don't know how to feel about this.


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If you don't know me, I drew the frogs for FTD, as well as the weapons


On one hand, I'm so glad it reached the frontpage on Newgrounds, and everybody seems to like it.

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But on the other hand, the itch.io build wasn't loading for about a whole day and got disqualified

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This isn't a hit against Mark, I already knew the latter would've likely happened(given the build not loading).


Anyways, I might do something to celebrate this


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Posted by UnculturedMutt - June 6th, 2023


To be honest, I only started Eddsworld after the end of Legacy, and avoided the originals for looking too old. But I watched Hammer and Fail with the rest of Legacy. Surprising how an old video can look new just by recapturing it in HD.


Anyways, from that I watched the older Eddisodes and liked them a lot. Haven't watched all of them yet, but I intend to. And I'll watch every Beyond Eddisode, when they come out.


Happy 20th to the first Eddsworld animation.


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Posted by UnculturedMutt - May 6th, 2023



I also was a part of this

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Happy Pico Day.


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I only did the main text here. Mock said "True tho."and I forgot who drew Skid.


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And I did some other stuff as well.


BONUS:

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Posted by UnculturedMutt - April 7th, 2023


It's definitely been a ride. I hope it ends well, or at least in a satisfying way


I don't know what to say. I watched it from the start, and now it's going to end.

No more witches. No more magic. No more 16th century dictators and quirky gods.

This is probably going to be the last lore-based cartoon for a while, excluding indies.


Well, all I'll say is that when the next big creator credits them for being an inspiration,

I'll be saying

"Thanks to Them, For the Future Watching and Dreaming"


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