A good video, but it's more of an edit than an parody animation.
A good video, but it's more of an edit than an parody animation.
Not sure if that warrants a 1.5 star rating, but fair enough. Thanks for watching anyhow!
You do you. Thanks for stopping by.
It's alright. Definitely needs improvement in some areas, but it is fine. It definitely escapes the "critic trap" you were talking about.
My only concern is that you're rushing into this. Before the pilot, the only creative work I've seen of yours(excluding your video essays) were your drawings. Usually, most people build up to an animated pilot after making small animations and slowly increasing the scope, so excuse me if I assume you're inexperienced with this. And you've already done a Kickstarter campaign and might be working on episode 2 right now.
I can't tell you to stop, but I kinda wish you took more time between the pilot's release and starting the Kickstarter in order to reflect on the finished animation. Though I understand striking while the iron is hot.
That's extremely fair! I've been pretty open that starting with a full-blown 20 minute episode was not the best move to start with, it was mainly a result of naivety and the project expanding more and more over the course of production and not having the foresight to know when to stop.
I feel giving myself a restrictive budget for the second one will benefit the end product as it forces me to work with what I have. Along with it being about 3 years since I had written this one, which has given me a lot of time to reflect on what didn't work and what I'd do differently for a second. Appreciate your feedback and hope you enjoy the second more!
It's a mixed bag, but the final one was really good
The final one is awesome!
That's it? That's the Awesome Bird Collab?
That was just a bunch of bird-related shitposts.
CHUW BETRAYED US!!! >:(
There's no need to overdo it either.
30 seconds of black screen
oops
That looks nice, but you didn't show any of the mechanics, or even the movement
Indeed Was going to make a gameplay video directly but programer is really bussy with another project so this was just manually animated (right now i'm working on showing it, so this video will be updated adding the scenes of the basic combos, wall climbing, etc)
The AI generated elephant in the room aside, I don't think you should overrely on rigging your drawings in order to animate them.
It looks cheap to rely on one pose for a character's action, when it may be better to use multiple unique drawings in different positions for one action
I agree it looks cheap. I guess I didn't care enough, but now that you point it out, I can think about weather it is worth the time saved. Thanks for the critic
Maybe you should've added the audio in post?
I Did, because i recently uploaded audio on my dreams ps5, and it's private.
Good, but I feel like there's some level of desync
My method of sync is weird, I usually have the characters speak before you hear them to match speed of light vs speed of sound. Also I do it because I only have 24 frames per second to work with and with cartoons like these characters talk fast, so I have them talk early to fight all the words, and it doesn’t always work.
It's perfect. You just need to learn perspective on the backgrounds
Thanks! And I definitely have to practice that. I’ve always been kinda bad at perspective
Art every month.
Games whenever.
Animations even less frequently.
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dewdneym.newgrounds.com
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Great Britain
Joined on 10/31/16