Why are you using the exact same pose for a lot of your art/characters? You should vary your poses a lot more to avoid them looking generic
Why are you using the exact same pose for a lot of your art/characters? You should vary your poses a lot more to avoid them looking generic
That's the generic Davemadson-style pose okay?!
How are you so fast?
I thought you were dead.
not yet lol
Can you please tell me how to do this trick?
Sure, I have 3 different png textures, which I've shown in the gif. After you click export gif, drag and drop a different texture into picocad.
I don't think the hands are accurate. BBQ ENA has a blob and a thumb for her left hand, and sharp claws for her fingertips on her right hand
I really like the background on this one
I really like the warped perspective of the model here
It's really hard to discern characters in the foreground from those in the background. It doesn't help either that your stylisation of the characters have their limbs extremely spaced apart from the torso, so it's even harder to hide a character behind another.
The only feedback I could give is to push the characters closer together to show that Tricky is behind them
That's just when you get invested in a villain way more than the hero
This is just a redraw of the original.
Well... Yeah, it's the joke
I just did a low cost art contest Ver
Art every month.
Games whenever.
Animations even less frequently.
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dewdneym.newgrounds.com
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Great Britain
Joined on 10/31/16